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Commodore BASIC
|
2019-04-13
|
6KB
|
141 lines
100 POKE53280,0:POKE53281,0:POKE53282,6:POKE53284,6
290 POKE53265,PEEK(53265)OR64:PRINTCHR$(142);
295 POKE53283,3:PRINT"[147][154] A COMPREHENSIVE MEMORY GUIDE "
296 PRINT"FOR BEGINNING AND ADVANCED PROGRAMMERS"
297 PRINT"OF THE COMMODORE 64 PERSONAL COMPUTER."
300 PRINT" [146][152] COMPLETE DETAILS ON THE
310 [153]" WAITPRINT# FUNCTIONS OF POINTERS,
320 PRINT" MAPPING [146][152] THE STACK,ROM AND KERNAL
330 [153]" THE WAITPRINT# ROUTINES, AND MORE.
340 PRINT" COMMODORE [146][152]
350 [153]" WAITPRINT# BASIC PROGRAMMERS WILL
360 PRINT" [160][160][160] [160] [160] [146][152] FIND EASY-TO-UNDERSTAND
370 [153]" CLOSE CLOSE CLOSE WAITPRINT# EXPLANATIONS OF ADVANCED
380 PRINT" [160][160][160][160] [160][160][160][160] [146][152] PROGRAMMING TECHNIQUES.
390 [153]" CLOSE CLOSE CLOSE WAITPRINT#
395 PRINT" [160][160][160][160] [160] [146][152] PROGRAMMERS USING MACHINE
400 [153]" WAITPRINT# LANGUAGE WILL FIND A WEALTH
485 PRINT" [146][152] OF USEFUL LOCATIONS AND
486 [153]" WAIT IDEAS FOR PROGRAMMING.
489 PRINT"[154]ISBN 0-942386-23-X $14.95"
498 GOSUB 10000
500 POKE53265,PEEK(53265)AND191:POKE53281,11:POKE53280,11
510 PRINT"[147][153]EVERYTHING YOU NEED TO KNOW ABOUT BASIC";
515 PRINT" TO EFFECTIVELY PROGRAM YOUR COMMODORE 64"
520 PRINT"[155] [146] EACH CHAPTER INTRO-
530 [153]"LIST WAIT DUCES A BASIC
540 PRINT"[155][176][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][174][146] PROGRAMMING CONCEPT,
550 [153]"LIST(null)(null)(null) L L (null)WAIT EXPLAINING AND
560 PRINT"[155][206][163][163][205] B O U T [221][146] SUGGESTING WAYS TO
570 [153]"LIST (null)WAIT USE IT IN PROGRAMS.
580 PRINT"[155] T H E [221]
600 [153]"LIST(null)USR(null) (null)WAIT TEACHES HOW TO PRINT
610 PRINT"[155][180] O M M O D O R E[146] AND POKE, HOW TO USE
620 [153]"LIST(null)AND(null) (null)WAIT BUILT-IN AND USER-
630 PRINT"[155][221] [146][188][187][161][161] [221][146] DEFINED FUNCTIONS,
640 [153]"LIST(null) WAITLOGGETWAITNEWGET (null)WAIT LOGICAL OPERATORS,
650 PRINT"[155][173][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][189][146] PROGRAM CONTROL,
660 [153]"LISTV.O.L.U.M.E. O.N.EWAIT STRING VARIABLES,
680 PRINT"[155] [146] SUBROUTINES, ARRAYS,
720 [153]"LIST WAIT AND MUCH MORE.
740 PRINT"[153]A MUST FOR BEGINNING TO INTERMEDIATE
745 [153]"PROGRAMMERS."
746 [153]"STOPISBN 0-942386-40-X $12.95";
750 [141] 10000
800 [151]53280,15:[151]53281,15:[151]53265,[194](53265)[176]64:[151]53283,3:[151]53284,6
810 [153]"LOAD COMPUTE!'S REFERENCE GUIDE TO"
820 [153]" COMMODORE 64 GRAPHICS"
830 [153]" WAIT A COMPLETE TUTORIAL ON
840 PRINT" [146] COMMODORE 64 GRAPHICS.
850 [153]" OPENCLOSECLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSE"
860 [153]" WAITCONT EXPLAINS HOW TO PROGRAM
870 PRINT" [160][160][160] [160] [160] [146][154] MULTICOLORED SCREENS,
880 [153]" CLOSE CLOSE CLOSE WAITCONT CUSTOM CHARACTERS,
890 PRINT" [160][160][160][160] [160][160][160][160] [146][154] SPRITES, ANIMATION, AND
900 [153]" CLOSE CLOSE CLOSE WAITCONT MORE.
910 PRINT" [160][160][160][160] [160] "
920 PRINT" [146] BEGINNERS WILL LIKE THE
930 [153]" GRAPHICS WAIT CLEAR EXAMPLE PROGRAMS,
940 PRINT" [146] AND STEP-BY-STEP
950 [153]" WAIT INSTRUCTIONS.
960 PRINT" "
970 PRINT"[154] ADVANCED PROGRAMMERS CAN
980 [153]"BUILD UP THEIR TOOL KITS WITH THE SPRITE";
990 [153]"EDITORS, SCREEN DESIGN PROGRAM, AND
1000 PRINT"OTHER USEFUL UTILITY PROGRAMS.
1010 [153] "ISBN 0-942386-29-9 $12.95";
1020 [141] 10000
1100 [151]53280,0:[151] 53281,0:[151]53283,5:[151]53284,9:[151]53282,7
1110 [153]"LOADLIST TURN YOUR COMMODORE 64 INTO A TEACHER
1120 PRINT" AND ENTERTAINER FOR ALL AGES, FROM
1130 [153]" PRESCHOOL TO HIGH SCHOOL.
1140 PRINT" [146][150] THIRTY GAME PROGRAMS YOU
1150 [153]"CLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSEWAITDEF CAN TYPE IN AND RUN.
1160 PRINT" "
1170 PRINT" [146][160][160][160] [146][160] [146][160] [146] "CHR$(34)"STARGAZER"CHR$(34)" DISPLAYS THE
1180 [153]" WAITCLOSE WAITCLOSE WAITCLOSE WAIT CONSTELLATIONS OF THE NIGHT";
1190 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSECLOSECLOSECLOSE WAIT SKY.
1200 PRINT" [146][160] [146][160] [146][160] "
1210 PRINT" [146][160][160][160][160] [146][160] [146][150] "CHR$(34)"MOVERS AND SHAKERS"CHR$(34)" TESTS
1220 [153]" WAITDEF KNOWLEDGE OF HISTORICAL
1230 PRINT"[158] GAMES [146][150] FIGURES.
1240 [153]"SYS FOR KIDS "
1250 [153]" WAIT "[199](34)"HIDDEN PICTURES"[199](34)" LETS
1260 PRINT" [146] CHILDREN UNCOVER A SERIES
1270 [153]" OF DRAWINGS.
1280 PRINT"[150]AN INSTANT LIBRARY OF EDUCATIONAL SOFT-
1290 [153]"WARE, WITH LEVELS CLEARLY IDENTIFIED.
1300 PRINT"[155]ISBN 0-942386-37-X $12.95";
1499 GOSUB 10000
1500 POKE53280,10:POKE 53281,10:POKE53283,2:POKE53284,7:POKE53282,1
1510 PRINT"[147]GAMES,APPLICATIONS,UTILITIES,TUTORIALS"
1520 PRINT" AND INFORMATION FOR USERS OF THE
1525 [153]" COMMODORE 64 HOME COMPUTER
1530 PRINT" [146][144] SOME OF THE BEST PROGRAMS
1540 [153]" COMPUTE!'S WAITSTOP AND ARTICLES FROM COMPUTE!,";
1550 [153]" SECOND WAITSTOP MANY REVISED OR NEVER
1560 PRINT" BOOK [146][144] BEFORE PUBLISHED.
1570 [153]" OF "
1590 [153]"CLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSEWAITPOKE ARCADE AND TEXT ADVENTURE
1600 PRINT" [146][151] GAMES IN BOTH BASIC AND
1610 [153]" WAITCLOSECLOSECLOSE WAITCLOSE WAITCLOSE WAITPOKE MACHINE LANGUAGE, A COM-
1620 PRINT" [146][160] [146][160] [146][160] [146][151] MERCIAL SOFTWARE-QUALITY
1630 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSECLOSECLOSECLOSE WAITPOKE WORD PROCESSOR, A PROGRAM
1640 PRINT" [146][160] [146][160] [146][160] [146][151] WHICH ADDS 41 NEW COMMANDS
1650 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSE WAITPOKE TO BASIC, AN ELECTRONIC
1660 PRINT" [146][151] SPREADSHEET, AND TUTORIALS
1670 [153]" WAITPOKE ABOUT SOUND AND GRAPHICS.
1680 PRINT"[144]CLEAR INFORMATION ABOUT SUCH TOPICS AS
1690 [153]"SAVING, COPYING, AND RETRIEVING FILES,
1700 PRINT"USING ARRAYS, AND FUNCTION KEYS.
1710 [153]"POKEISBN 0-942386-44-2 $12.95";
1720 [141]10000
2000 [151]53280,14:[151] 53281,14:[151]53283,6:[151]53284,7
2010 [153]"LOADPRINT A STEP-BY-STEP GUIDE TO CREATING"
2020 [153]" AN ARCADE GAME ON THE 64, PLUS SIX
2030 PRINT" FINISHED GAMES TO LEARN FROM AND PLAY.
2040 [153]" WAITSYS DEVELOPS AND EXPLAINS THE
2050 PRINT"[158] CREATING [146][158] PRINCIPLES OF GAME DESIGN.
2060 [153]"SYS ARCADE "
2070 [153]"SYS GAMES WAIT INCLUDES GENERAL PROGRAMS
2080 PRINT"[158] ON THE [146] FOR USING THE SCREEN, CUS-
2090 [153]"CONTCLOSELEN(null)(null)(null)(null)STR$(null)(null)VALCLOSECLOSEWAIT TOM CHARACTERS, ANIMATION,
2100 PRINT" [146] SPRITES, SOUND, AND MUSIC,
2110 [153]" WAITCLOSECLOSECLOSE WAITCLOSE WAITCLOSE WAIT AND OTHER FEATURES OF THE
2120 PRINT" [146][160] [146][160] [146][160] [146] 64.
2130 [153]" WAITCLOSECLOSECLOSECLOSE WAITCLOSECLOSECLOSECLOSE "
2140 [153]" WAITCLOSE WAITCLOSE WAITCLOSE WAITSYS JUST THE BOOK FOR PRO-
2150 PRINT" [146][160][160][160][160] [146][160] [146][158] GRAMMERS WHO WANT TO LEARN
2160 [153]" WAITSYS HOW TO WRITE FAST, EXCITING";
2170 [153]" WAITSYS ARCADE GAMES.
2180 PRINT "[153]ISBN 0-942386-36-1 $14.95";
2200 GOSUB 10000
4999 POKE53265,PEEK(53265)AND191
5000 PRINT"[147]"
5001 S$="L[207]"+CHR$(34)+"MN"+CHR$(34)+",8:"+CHR$(131)
5002 FORI=1TOLEN(S$):POKE630+I,ASC(MID$(S$,I)):NEXT:POKE198,I
5003 POKE53280,14:POKE53281,14
5004 PRINT"[147]RELOADING MENU[154]":END
10000 FORI=1TO6000:GETA$:IFA$=""THENNEXT
10001 RETURN